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24.
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A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
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A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:151
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25.
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Since the third look might make it hard to distinguish who's speaking, we can tint the dialogue using the ''what_color'' parameter. ::
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Since the third look might make it hard to distinguish who's speaking, we can tint the dialogue using the ''what_color'' parameter. ::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:156
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26.
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Of course, a completely uncustomized NVL-mode character can be used, if you want to take total control of what is shown. (This is often used for the narrator.) ::
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Of course, a completely uncustomized NVL-mode character can be used, if you want to take total control of what is shown. (This is often used for the narrator.) ::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:163
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27.
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Customizing Menus
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Customising Menus
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:170
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28.
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There are a few styles that control the look of the menus. Here's some code showing how to customize them. See :doc:`style` for more information about styles. ::
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There are a few styles that control the look of the menus. Here's some code showing how to customise them. See :doc:`style` for more information about styles. ::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:172
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29.
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Config Variables
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Config Variables
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:196
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30.
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The following config variables control nvl-related functionality.
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The following config variables control nvl-related functionality.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:198
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31.
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The layer the nvl screens are shown on.
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The layer the nvl screens are shown on.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:202
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32.
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If not None, this is the click-to-continue indicator that is used for NVL mode characters that are at the end of a page. (That is, immediately followed by an nvl clear statement.) This replaces the ctc parameter of :func:`Character`.
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If not None, this is the click-to-continue indicator that is used for NVL mode characters that are at the end of a page. (That is, immediately followed by an nvl clear statement.) This replaces the ctc parameter of :func:`Character`.
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Translated and reviewed by
Stephan Woidowski
|
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Located in
../../source/nvl_mode.rst:206
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33.
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If not None, this is the click-to-continue indicator position that is used for NVL mode characters that are at the end of a page. (That is, immediately followed by an nvl clear statement.) This replaces the ctc_position parameter of :func:`Character`.
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If not None, this is the click-to-continue indicator position that is used for NVL mode characters that are at the end of a page. (That is, immediately followed by an nvl clear statement.) This replaces the ctc_position parameter of :func:`Character`.
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Translated and reviewed by
Stephan Woidowski
|
|
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|
Located in
../../source/nvl_mode.rst:213
|