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20.
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Customizing Characters
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Customising Characters
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:131
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21.
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NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
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NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:133
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22.
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The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
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The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:136
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23.
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A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
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A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:142
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24.
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A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
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A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:151
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25.
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Since the third look might make it hard to distinguish who's speaking, we can tint the dialogue using the ''what_color'' parameter. ::
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Since the third look might make it hard to distinguish who's speaking, we can tint the dialogue using the ''what_color'' parameter. ::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:156
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26.
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Of course, a completely uncustomized NVL-mode character can be used, if you want to take total control of what is shown. (This is often used for the narrator.) ::
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Of course, a completely uncustomized NVL-mode character can be used, if you want to take total control of what is shown. (This is often used for the narrator.) ::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:163
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27.
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Customizing Menus
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Customising Menus
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:170
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28.
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There are a few styles that control the look of the menus. Here's some code showing how to customize them. See :doc:`style` for more information about styles. ::
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There are a few styles that control the look of the menus. Here's some code showing how to customise them. See :doc:`style` for more information about styles. ::
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:172
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29.
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Config Variables
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Config Variables
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/nvl_mode.rst:196
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