|
16.
|
|
|
Showing and Hiding the NVL-mode Window
|
|
|
|
Showing and Hiding the NVL-mode Window
|
|
Translated and reviewed by
Stephan Woidowski
|
|
|
|
Located in
../../source/nvl_mode.rst:87
|
|
17.
|
|
|
The NVL-mode window can be controlled with the standard ``window show`` and ``window hide`` statements. To enable this, add the following code to your game::
|
|
|
|
The NVL-mode window can be controlled with the standard ``window show`` and ``window hide`` statements. To enable this, add the following code to your game::
|
|
Translated and reviewed by
Stephan Woidowski
|
|
|
|
Located in
../../source/nvl_mode.rst:89
|
|
18.
|
|
|
Setting :var:`config.empty_window` to ``nvl_show_core`` will cause the NVL-mode window to be displayed during a transition. (The last two lines select the default transitions to be used for showing and hiding the window.)
|
|
|
|
Setting :var:`config.empty_window` to ``nvl_show_core`` will cause the NVL-mode window to be displayed during a transition. (The last two lines select the default transitions to be used for showing and hiding the window.)
|
|
Translated and reviewed by
Stephan Woidowski
|
|
|
|
Located in
../../source/nvl_mode.rst:98
|
|
19.
|
|
|
An example of using the window commands to show and hide the window is::
|
|
|
|
An example of using the window commands to show and hide the window is::
|
|
Translated and reviewed by
Stephan Woidowski
|
|
|
|
Located in
../../source/nvl_mode.rst:103
|
|
20.
|
|
|
Customizing Characters
|
|
|
|
Customising Characters
|
|
Translated and reviewed by
Stephan Woidowski
|
|
|
|
Located in
../../source/nvl_mode.rst:131
|
|
21.
|
|
|
NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
|
|
|
|
NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
|
|
Translated and reviewed by
Stephan Woidowski
|
|
|
|
Located in
../../source/nvl_mode.rst:133
|
|
22.
|
|
|
The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
|
|
|
|
The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
|
|
Translated and reviewed by
Stephan Woidowski
|
|
|
|
Located in
../../source/nvl_mode.rst:136
|
|
23.
|
|
|
A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
|
|
|
|
A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
|
|
Translated and reviewed by
Stephan Woidowski
|
|
|
|
Located in
../../source/nvl_mode.rst:142
|
|
24.
|
|
|
A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
|
|
|
|
A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
|
|
Translated and reviewed by
Stephan Woidowski
|
|
|
|
Located in
../../source/nvl_mode.rst:151
|
|
25.
|
|
|
Since the third look might make it hard to distinguish who's speaking, we can tint the dialogue using the ''what_color'' parameter. ::
|
|
|
|
Since the third look might make it hard to distinguish who's speaking, we can tint the dialogue using the ''what_color'' parameter. ::
|
|
Translated and reviewed by
Stephan Woidowski
|
|
|
|
Located in
../../source/nvl_mode.rst:156
|