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1423 of 41 results
14.
To access this alternate menu presentation, write::
To access this alternate menu presentation, write::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:77
15.
The menu will disappear after the choice has been made, so it usually makes sense to follow menus with an "nvl clear" or some sort of indication as to the choice.
The menu will disappear after the choice has been made, so it usually makes sense to follow menus with an "nvl clear" or some sort of indication as to the choice.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:82
16.
Showing and Hiding the NVL-mode Window
Showing and Hiding the NVL-mode Window
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:87
17.
The NVL-mode window can be controlled with the standard ``window show`` and ``window hide`` statements. To enable this, add the following code to your game::
The NVL-mode window can be controlled with the standard ``window show`` and ``window hide`` statements. To enable this, add the following code to your game::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:89
18.
Setting :var:`config.empty_window` to ``nvl_show_core`` will cause the NVL-mode window to be displayed during a transition. (The last two lines select the default transitions to be used for showing and hiding the window.)
Setting :var:`config.empty_window` to ``nvl_show_core`` will cause the NVL-mode window to be displayed during a transition. (The last two lines select the default transitions to be used for showing and hiding the window.)
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:98
19.
An example of using the window commands to show and hide the window is::
An example of using the window commands to show and hide the window is::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:103
20.
Customizing Characters
Customising Characters
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:131
21.
NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:133
22.
The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:136
23.
A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:142
1423 of 41 results

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Contributors to this translation: Stephan Woidowski.