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21.
NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
NVL-mode characters can be customized to have several looks, hopefully allowing you to pick the one that is most appropriate to the game you are creating.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:133
22.
The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
The default look has a character's name to the left, and dialogue indented to the right of the name. The color of the name is controlled by the ''color'' parameter. ::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:136
23.
A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
A second look has the character's name embedded in with the text. Dialogue spoken by the character is enclosed in quotes. Note that here, the character's name is placed in the ''what_prefix'' parameter, along with the open quote. (The close quote is placed in the ''what_suffix'' parameter.) ::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:142
24.
A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
A third look dispenses with the character name entirely, while putting the dialogue in quotes. ::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:151
25.
Since the third look might make it hard to distinguish who's speaking, we can tint the dialogue using the ''what_color'' parameter. ::
Since the third look might make it hard to distinguish who's speaking, we can tint the dialogue using the ''what_color'' parameter. ::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:156
26.
Of course, a completely uncustomized NVL-mode character can be used, if you want to take total control of what is shown. (This is often used for the narrator.) ::
Of course, a completely uncustomized NVL-mode character can be used, if you want to take total control of what is shown. (This is often used for the narrator.) ::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:163
27.
Customizing Menus
Customising Menus
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:170
28.
There are a few styles that control the look of the menus. Here's some code showing how to customize them. See :doc:`style` for more information about styles. ::
There are a few styles that control the look of the menus. Here's some code showing how to customise them. See :doc:`style` for more information about styles. ::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:172
29.
Config Variables
Config Variables
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:196
30.
The following config variables control nvl-related functionality.
The following config variables control nvl-related functionality.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:198
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Contributors to this translation: Stephan Woidowski.