Browsing English (United Kingdom) translation

Don't show this notice anymore
Before translating, be sure to go through Launchpad Translators instructions and English (United Kingdom) guidelines.
1120 of 41 results
11.
While nvl-mode games generally have more text per paragraph, this example demonstrates a basic NVL-mode script. (Suitable for use in a kinetic novel that does not have transitions.)
While nvl-mode games generally have more text per paragraph, this example demonstrates a basic NVL-mode script. (Suitable for use in a kinetic novel that does not have transitions.)
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:65
12.
Menus
Menus
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:70
13.
By default, menus are displayed in ADV-mode, taking up the full screen. There is also an alternate NVL-mode menu presentation, which displays the menus immediately after the current page of NVL-mode text.
By default, menus are displayed in ADV-mode, taking up the full screen. There is also an alternate NVL-mode menu presentation, which displays the menus immediately after the current page of NVL-mode text.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:72
14.
To access this alternate menu presentation, write::
To access this alternate menu presentation, write::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:77
15.
The menu will disappear after the choice has been made, so it usually makes sense to follow menus with an "nvl clear" or some sort of indication as to the choice.
The menu will disappear after the choice has been made, so it usually makes sense to follow menus with an "nvl clear" or some sort of indication as to the choice.
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:82
16.
Showing and Hiding the NVL-mode Window
Showing and Hiding the NVL-mode Window
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:87
17.
The NVL-mode window can be controlled with the standard ``window show`` and ``window hide`` statements. To enable this, add the following code to your game::
The NVL-mode window can be controlled with the standard ``window show`` and ``window hide`` statements. To enable this, add the following code to your game::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:89
18.
Setting :var:`config.empty_window` to ``nvl_show_core`` will cause the NVL-mode window to be displayed during a transition. (The last two lines select the default transitions to be used for showing and hiding the window.)
Setting :var:`config.empty_window` to ``nvl_show_core`` will cause the NVL-mode window to be displayed during a transition. (The last two lines select the default transitions to be used for showing and hiding the window.)
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:98
19.
An example of using the window commands to show and hide the window is::
An example of using the window commands to show and hide the window is::
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:103
20.
Customizing Characters
Customising Characters
Translated and reviewed by Stephan Woidowski
Located in ../../source/nvl_mode.rst:131
1120 of 41 results

This translation is managed by Launchpad's British English (En-GB) Translations, assigned by Launchpad Translators.

You are not logged in. Please log in to work on translations.

Contributors to this translation: Stephan Woidowski.