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1.
Modes
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Located in ../../source/modes.rst:8
2.
In Ren'Py, a mode is a concise way of describing the type of an interaction. When a mode is reported to Ren'Py, user-defined callbacks can be run. These calbacks can be used to react to a change in mode, perhaps by reconfiguring the user interface. For example, one can cause a transition to occur when switching from ADV-mode to NVL-mode, or when going to a menu, etc.
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Located in ../../source/modes.rst:10
3.
The goal of the mode systems is to provide a powerful and flexible way of detecting and responding to these changes.
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Located in ../../source/modes.rst:17
4.
Default Modes
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Located in ../../source/modes.rst:21
5.
The following are the modes corresponding to built-in interactions:
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Located in ../../source/modes.rst:23
6.
start
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Located in ../../source/modes.rst:29
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This is the mode that Ren'Py is in when a new context is created, such as at the start of a game. Ren'Py never automatically enters this mode, but instead, initializes the list of modes to include start.
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Located in ../../source/modes.rst:26
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say
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Located in ../../source/modes.rst:32
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The mode Ren'Py enters when an ADV-mode say executes.
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Located in ../../source/modes.rst:32
10.
menu
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Located in ../../source/modes.rst:35
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