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1.
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Modes
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(no translation yet)
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Located in
../../source/modes.rst:8
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2.
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In Ren'Py, a mode is a concise way of describing the type of an interaction. When a mode is reported to Ren'Py, user-defined callbacks can be run. These calbacks can be used to react to a change in mode, perhaps by reconfiguring the user interface. For example, one can cause a transition to occur when switching from ADV-mode to NVL-mode, or when going to a menu, etc.
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(no translation yet)
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Located in
../../source/modes.rst:10
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3.
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The goal of the mode systems is to provide a powerful and flexible way of detecting and responding to these changes.
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(no translation yet)
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Located in
../../source/modes.rst:17
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4.
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Default Modes
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(no translation yet)
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Located in
../../source/modes.rst:21
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5.
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The following are the modes corresponding to built-in interactions:
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(no translation yet)
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Located in
../../source/modes.rst:23
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6.
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start
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(no translation yet)
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Located in
../../source/modes.rst:29
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7.
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This is the mode that Ren'Py is in when a new context is created, such as at the start of a game. Ren'Py never automatically enters this mode, but instead, initializes the list of modes to include start.
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(no translation yet)
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Located in
../../source/modes.rst:26
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8.
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say
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(no translation yet)
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Located in
../../source/modes.rst:32
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9.
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The mode Ren'Py enters when an ADV-mode say executes.
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(no translation yet)
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Located in
../../source/modes.rst:32
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10.
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menu
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(no translation yet)
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Located in
../../source/modes.rst:35
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