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19 of 9 results
1.
In-Game Menus
게임 내 선택지
Translated and reviewed by baekansi on 2014-02-26
Located in ../../source/menus.rst:9
2.
In many visual novels, the player is asked to make choices that control the outcome of the story. The Ren'Py language contains a menus statement that makes it easy to present choices to the user.
비주얼 노벨에는 대부분 플레이어에게 이야기 흐름을 결정할 수 있도록 선택권을 줍니다. 렌파이 스크립트 언어에는 menu 문이 있어 선택지를 쉽게 만들 수 있습니다.
Translated and reviewed by baekansi on 2014-02-26
Located in ../../source/menus.rst:11
3.
Here's an example of a menu statement::
다음은 menu 문 예제입니다::
Translated and reviewed by baekansi on 2014-02-26
Located in ../../source/menus.rst:15
4.
The menu statement begins with the keyword menu. This may be followed by a label name, in which case it's equivalent to preceding the menu with that label. For example::
menu 문을 쓰려면 menu 키워드를 먼저 적어야 합니다. 그 다음에는 레이블 이름을 적을 수도 있습니다.::
Translated and reviewed by baekansi on 2014-02-26
Located in ../../source/menus.rst:35
5.
The menu statement is followed by an indented block. This block may contain a :ref:`say statement <say-statement>`, and must contain at least one menu choice. If the say statement is present, it is displayed on the screen at the same time as the menu.
menu문 다음에는 들여쓰기 된 블록을 적어야 합니다. 이 블록에는 :ref:`say 문 <say-statement>` 을 적을 수도 있고 안 적을 수도 있지만 선택문은 반드시 하나 이상 적어야 합니다. say 문이 있으면 선택지와 함께 화면에 나타납니다.
Translated and reviewed by baekansi on 2014-02-26
Located in ../../source/menus.rst:42
6.
**Menu Choices.** A menu choice is an option the user can select from the in-game menu. A menu choice begins with a string. The string may be followed by an if-clause, which makes the choice conditional. The menu choice ends with a colon, and must be followed by a block of Ren'Py statements.
**선택문.** 선택문이란 플레이어가 선택지에서 고를 수 있는 문장입니다. 선택문은 문자열로 시작합니다. 이 문자열 뒤에는 if 절을 적어서 선택문이 특정 조건에 따라 나타나도록 만들 수 있습니다. 선택문은 콜론으로 끝나며 그 다음에는 렌파이 명령문 블록이 와야 합니다.
Translated and reviewed by baekansi on 2014-02-26
Located in ../../source/menus.rst:47
7.
When the choice is selected, the block of code is run. If execution reaches the end of this block of code, it continues with the statement after the end of the menu statement.
플레이어가 선택문을 고르면 선택문 블록에 적힌 코드가 실행됩니다. 블록 마지막에 있는 코드까지 전부 실행하면 menu 문 다음에 있는 명령문을 계속 실행해나갑니다.
Translated and reviewed by baekansi on 2014-02-26
Located in ../../source/menus.rst:54
8.
An if-clause consists of the keyword ``if``, followed by a python expression. The menu choice is only displayed if the expression is true. In the following menu::
if 절을 쓰려면 키워드 ``if`` 를 적은 후 파이썬 표현식을 적어야 합니다. 선택문은 파이썬 표현식이 참일 때만 실행됩니다. ::
Translated and reviewed by baekansi on 2014-02-26
Located in ../../source/menus.rst:58
9.
The third choice will only be presented if the drank_tea variable is true.
위 스크립트에서 세 번째 선택문은 drank_tea 변수가 참일 때만 나타납니다.
Translated and reviewed by baekansi on 2014-02-26
Located in ../../source/menus.rst:70
19 of 9 results

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Contributors to this translation: baekansi.