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19 of 9 results
1.
In-Game Menus
Menús dentro del juego
Translated and reviewed by Daniel R on 2014-03-12
Located in ../../source/menus.rst:9
2.
In many visual novels, the player is asked to make choices that control the outcome of the story. The Ren'Py language contains a menus statement that makes it easy to present choices to the user.
En muchas novelas visuales, el jugador tiene que tomar decisiones que controlan el desenlace de la historia. El lenguaje Ren'Py contiene una declaración menus que hace que sea fácil presentar distintas opciones al usuario.
Translated and reviewed by Daniel R on 2014-03-12
Located in ../../source/menus.rst:11
3.
Here's an example of a menu statement::
He aquí un ejemplo de una declaración menu::
Translated and reviewed by Daniel R on 2014-03-12
Located in ../../source/menus.rst:15
4.
The menu statement begins with the keyword menu. This may be followed by a label name, in which case it's equivalent to preceding the menu with that label. For example::
La declaración menu comienza con la palabra clave menu. A continuación puede ir seguido de una etiqueta, en cuyo caso es equivalente a preceder al menú con esa etiqueta. Por ejemplo::
Translated and reviewed by Daniel R on 2014-03-12
Located in ../../source/menus.rst:35
5.
The menu statement is followed by an indented block. This block may contain a :ref:`say statement <say-statement>`, and must contain at least one menu choice. If the say statement is present, it is displayed on the screen at the same time as the menu.
La declaración menu es seguida por un bloque sangrado. Este bloque puede contener una :ref:`declaración say <say-statement>` y debe contener al menos una opción de menú. Si la declaración say está presente, se muestra en pantalla al mismo tiempo que el menú.
Translated and reviewed by Daniel R on 2014-03-12
Located in ../../source/menus.rst:42
6.
**Menu Choices.** A menu choice is an option the user can select from the in-game menu. A menu choice begins with a string. The string may be followed by an if-clause, which makes the choice conditional. The menu choice ends with a colon, and must be followed by a block of Ren'Py statements.
** Menu Choices. ** Una elección de menú es una opción que el usuario puede seleccionar en el menú dentro del juego. Una opción de menú comienza con una cadena. La cadena pueden ir acompañadas de una cláusula if, lo que hace que a la elección condicional. El menú termina con dos puntos, y debe seguir por un bloque de instrucciones Ren'Py.
Translated by Daniel R on 2014-03-12
Reviewed by Daniel R on 2014-03-14
Located in ../../source/menus.rst:47
7.
When the choice is selected, the block of code is run. If execution reaches the end of this block of code, it continues with the statement after the end of the menu statement.
Cuando se ha seleccionado una opción, el bloque de código se ejecuta. Si la ejecución alcanza el final de ese bloque de código, continúa con la declaración que va justo a continuación de la declaración menu.
Translated and reviewed by Daniel R on 2014-03-12
Located in ../../source/menus.rst:54
8.
An if-clause consists of the keyword ``if``, followed by a python expression. The menu choice is only displayed if the expression is true. In the following menu::
Una cláusula if consiste en la palabra clave ``if``, seguida de una expresión en python. El menú se muestra en pantalla si la expresión es verdadera (true). En el siguiente menú::
Translated and reviewed by Daniel R on 2014-03-12
Located in ../../source/menus.rst:58
9.
The third choice will only be presented if the drank_tea variable is true.
Se mostrará la tercera opción solo si la variable drank_tea es verdadera (true).
Translated and reviewed by Daniel R on 2014-03-12
Located in ../../source/menus.rst:70
19 of 9 results

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Contributors to this translation: Daniel R.