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5.
Generally, there's no difference between a script broken into multiple files, and a script that consists of one big file. Control can be transferred between files by jumping to or calling a label in another file. This makes the division of a script up into files a matter of personal style - some game-makers prefer to have small files (like one per event, or one per day), while others prefer to have one big script.
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Located in ../../source/language_basics.rst:21
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