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1.
Language Basics
Language Basics
Translated and reviewed by Stephan Woidowski on 2018-11-19
Located in ../../source/language_basics.rst:6
2.
Before we can describe the Ren'Py language, we must first describe the structure of a Ren'Py script. This includes how a files are broken into blocks made up of lines, and how those lines are broken into the elements that make up statements.
Before we can describe the Ren'Py language, we must first describe the structure of a Ren'Py script. This includes how a files are broken into blocks made up of lines, and how those lines are broken into the elements that make up statements.
Translated and reviewed by Stephan Woidowski on 2018-11-19
Located in ../../source/language_basics.rst:8
3.
Files
Files
Translated and reviewed by Stephan Woidowski on 2018-11-19
Located in ../../source/language_basics.rst:14
4.
The script of a Ren'Py game is made up of all the files found under the game directory ending with the .rpy extension. Ren'Py will consider each of these files (in unicode order), and will use the contents of the files as the script.
The script of a Ren'Py game is made up of all the files found under the game directory ending with the .rpy extension. Ren'Py will consider each of these files (in unicode order), and will use the contents of the files as the script.
Translated and reviewed by Stephan Woidowski on 2018-11-19
Located in ../../source/language_basics.rst:16
5.
Generally, there's no difference between a script broken into multiple files, and a script that consists of one big file. Control can be transferred between files by jumping to or calling a label in another file. This makes the division of a script up into files a matter of personal style - some game-makers prefer to have small files (like one per event, or one per day), while others prefer to have one big script.
Generally, there's no difference between a script broken into multiple files, and a script that consists of one big file. Control can be transferred between files by jumping to or calling a label in another file. This makes the division of a script up into files a matter of personal style - some game-makers prefer to have small files (like one per event, or one per day), while others prefer to have one big script.
Translated and reviewed by Stephan Woidowski on 2018-11-19
Located in ../../source/language_basics.rst:21
6.
To speed up loading time, Ren'Py will compile the ``.rpy`` files into .rpyc files when it starts up. When a ``.rpy`` file is changed, the ``.rpyc`` file will be updated when Ren'Py starts up. However, if a .rpyc file exists without a corresponding ``.rpy`` file, the ``.rpyc`` file will be used. This can lead to problems if a ``.rpy`` file is deleted without deleting the .rpyc file.
To speed up loading time, Ren'Py will compile the ``.rpy`` files into .rpyc files when it starts up. When a ``.rpy`` file is changed, the ``.rpyc`` file will be updated when Ren'Py starts up. However, if a .rpyc file exists without a corresponding ``.rpy`` file, the ``.rpyc`` file will be used. This can lead to problems if a ``.rpy`` file is deleted without deleting the .rpyc file.
Translated and reviewed by Stephan Woidowski on 2018-11-19
Located in ../../source/language_basics.rst:29
7.
Base Directory
Base Directory
Translated and reviewed by Stephan Woidowski on 2018-11-19
Located in ../../source/language_basics.rst:37
8.
The base directory is the directory that contains all files that are distributed with the game. (It may also contain some files that are not distributed with the game.) Things like README files should be placed in the base directory, from where they will be distributed.
The base directory is the directory that contains all files that are distributed with the game. (It may also contain some files that are not distributed with the game.) Things like README files should be placed in the base directory, from where they will be distributed.
Translated and reviewed by Stephan Woidowski on 2018-11-19
Located in ../../source/language_basics.rst:39
9.
The base directory is created underneath the Ren'Py directory, and has the name of your game. For example, if your Ren'Py directory is named renpy-6.11.2, and your game is named "HelloWorld", your base directory will be renpy-6.11.2/HelloWorld.
The base directory is created underneath the Ren'Py directory, and has the name of your game. For example, if your Ren'Py directory is named renpy-6.11.2, and your game is named "HelloWorld", your base directory will be renpy-6.11.2/HelloWorld.
Translated and reviewed by Stephan Woidowski on 2018-11-19
Located in ../../source/language_basics.rst:44
10.
Game Directory
Game Directory
Translated and reviewed by Stephan Woidowski on 2018-11-19
Located in ../../source/language_basics.rst:50
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Contributors to this translation: Stephan Woidowski.