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14.
If the ``expression`` keyword is present, the expression following it is evaluated, and the string so computed is used as the name of the label to call. If the ``expression`` keyword is not present, the name of the statement to call must be explicitly given.
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Located in ../../source/label.rst:61
15.
If the optional from clause is present, it has the effect of including a label statement with the given name as the statement immediately following the call statement. An explicit label helps to ensure that saved games with return stacks can return to the proper place when loaded on a changed script. ::
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Located in ../../source/label.rst:66
16.
The call statement may take arguments, which are processed as described in PEP 3102.
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Located in ../../source/label.rst:88
17.
When using a call expression with an arguments list, the ``pass`` keyword must be inserted between the expression and the arguments list. Otherwise, the arguments list will be parsed as part of the expression, not as part of the call.
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Located in ../../source/label.rst:91
20.
If the optional expression is given to return, it is evaluated, and it's result is stored in the _return variable. This variable is dynamically scoped to each context.
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Located in ../../source/label.rst:105
21.
Special Labels
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Located in ../../source/label.rst:110
22.
The following labels are used by Ren'Py:
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Located in ../../source/label.rst:112
24.
By default, Ren'Py jumps to this label when the game starts.
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Located in ../../source/label.rst:115
26.
If it exists, this label is called in a new context when the user quits the game.
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Located in ../../source/label.rst:118
28.
If it exists, this label is called when a game is loaded. It can be use to fix data when the game is updated.
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Located in ../../source/label.rst:122
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Contributors to this translation: Andrew Bida, Dmitrij Kiryanov, акаса.