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23.
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``start``
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``start``
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Translated and reviewed by
акаса
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Located in
../../source/label.rst:115
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24.
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By default, Ren'Py jumps to this label when the game starts.
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По умолчанию, Ren'py переходит на этот label когда игра начинается
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Translated and reviewed by
Artemiy
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Located in
../../source/label.rst:115
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25.
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``quit``
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``quit``
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Translated and reviewed by
акаса
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Located in
../../source/label.rst:119
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26.
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If it exists, this label is called in a new context when the user quits the game.
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Если она есть, этот label вызывается в новом контексте когда пользователь выходит из игры
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Translated and reviewed by
Artemiy
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Located in
../../source/label.rst:118
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27.
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``after_load``
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``after_load``
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Translated and reviewed by
акаса
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Located in
../../source/label.rst:123
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28.
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If it exists, this label is called when a game is loaded. It can be use to fix data when the game is updated.
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Если он есть, этот label вызывается когда игра загружена. Его можно использовать для исправления данных когда игра обновляется
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Translated and reviewed by
Artemiy
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Located in
../../source/label.rst:122
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29.
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``splashscreen``
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``splashscreen``
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Translated and reviewed by
акаса
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Located in
../../source/label.rst:127
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30.
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If it exists, this label is called when the game is first run, before showing the main menu.
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Если он есть, этот label вызывается когда игра в запускается, перед показом главного меню.
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Translated and reviewed by
Artemiy
|
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|
Located in
../../source/label.rst:126
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31.
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``before_main_menu``
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``before_main_menu``
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Translated and reviewed by
акаса
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Located in
../../source/label.rst:132
|
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32.
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If it exists, this label is called before the main menu. It is used in rare cases to set up the main menu, for example by starting a movie playing in the background.
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Если он есть, этот label вызывается перед главным меню. Его используют редко, например для запуска фильма играющего на фоне.
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Translated and reviewed by
Artemiy
|
|
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|
Located in
../../source/label.rst:130
|