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2635 of 47 results
26.
If it exists, this label is called in a new context when the user quits the game.
(no translation yet)
Located in ../../source/label.rst:118
27.
``after_load``
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Located in ../../source/label.rst:123
28.
If it exists, this label is called when a game is loaded. It can be use to fix data when the game is updated.
(no translation yet)
Located in ../../source/label.rst:122
29.
``splashscreen``
(no translation yet)
Located in ../../source/label.rst:127
30.
If it exists, this label is called when the game is first run, before showing the main menu.
(no translation yet)
Located in ../../source/label.rst:126
31.
``before_main_menu``
(no translation yet)
Located in ../../source/label.rst:132
32.
If it exists, this label is called before the main menu. It is used in rare cases to set up the main menu, for example by starting a movie playing in the background.
(no translation yet)
Located in ../../source/label.rst:130
33.
``main_menu``
(no translation yet)
Located in ../../source/label.rst:141
34.
If it exists, this label is called instead of the main menu. If it returns, Ren'Py will start the game at the ``start`` label. For example, the following code will immediately start the game without displaying the main menu. ::
(no translation yet)
Located in ../../source/label.rst:135
35.
``after_warp``
(no translation yet)
Located in ../../source/label.rst:145
2635 of 47 results

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