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20.
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If the optional expression is given to return, it is evaluated, and it's result is stored in the _return variable. This variable is dynamically scoped to each context.
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If the optional expression is given to return, it is evaluated, and it's result is stored in the _return variable. This variable is dynamically scoped to each context.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/label.rst:105
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21.
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Special Labels
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Special Labels
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/label.rst:110
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22.
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The following labels are used by Ren'Py:
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The following labels are used by Ren'Py:
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/label.rst:112
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23.
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``start``
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``start``
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/label.rst:115
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24.
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By default, Ren'Py jumps to this label when the game starts.
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By default, Ren'Py jumps to this label when the game starts.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/label.rst:115
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25.
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``quit``
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``quit``
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/label.rst:119
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26.
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If it exists, this label is called in a new context when the user quits the game.
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If it exists, this label is called in a new context when the user quits the game.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/label.rst:118
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27.
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``after_load``
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``after_load``
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/label.rst:123
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28.
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If it exists, this label is called when a game is loaded. It can be use to fix data when the game is updated.
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If it exists, this label is called when a game is loaded. It can be use to fix data when the game is updated.
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Translated and reviewed by
Stephan Woidowski
|
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Located in
../../source/label.rst:122
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29.
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``splashscreen``
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``splashscreen``
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Translated and reviewed by
Stephan Woidowski
|
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Located in
../../source/label.rst:127
|