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17.
When using a call expression with an arguments list, the ``pass`` keyword must be inserted between the expression and the arguments list. Otherwise, the arguments list will be parsed as part of the expression, not as part of the call.
When using a call expression with an arguments list, the ``pass`` keyword must be inserted between the expression and the arguments list. Otherwise, the arguments list will be parsed as part of the expression, not as part of the call.
Translated and reviewed by Stephan Woidowski
Located in ../../source/label.rst:91
18.
Return Statement
Return Statement
Translated and reviewed by Stephan Woidowski
Located in ../../source/label.rst:99
19.
The return statement pops the top statement off of the call stack, and transfers control to it. If the call stack is empty, the return statement restarts Ren'Py, returning control to the main menu.
The return statement pops the top statement off of the call stack, and transfers control to it. If the call stack is empty, the return statement restarts Ren'Py, returning control to the main menu.
Translated and reviewed by Stephan Woidowski
Located in ../../source/label.rst:101
20.
If the optional expression is given to return, it is evaluated, and it's result is stored in the _return variable. This variable is dynamically scoped to each context.
If the optional expression is given to return, it is evaluated, and it's result is stored in the _return variable. This variable is dynamically scoped to each context.
Translated and reviewed by Stephan Woidowski
Located in ../../source/label.rst:105
21.
Special Labels
Special Labels
Translated and reviewed by Stephan Woidowski
Located in ../../source/label.rst:110
22.
The following labels are used by Ren'Py:
The following labels are used by Ren'Py:
Translated and reviewed by Stephan Woidowski
Located in ../../source/label.rst:112
23.
``start``
``start``
Translated and reviewed by Stephan Woidowski
Located in ../../source/label.rst:115
24.
By default, Ren'Py jumps to this label when the game starts.
By default, Ren'Py jumps to this label when the game starts.
Translated and reviewed by Stephan Woidowski
Located in ../../source/label.rst:115
25.
``quit``
``quit``
Translated and reviewed by Stephan Woidowski
Located in ../../source/label.rst:119
26.
If it exists, this label is called in a new context when the user quits the game.
If it exists, this label is called in a new context when the user quits the game.
Translated and reviewed by Stephan Woidowski
Located in ../../source/label.rst:118
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Contributors to this translation: Stephan Woidowski.