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1.
Customizing the Keymap
Customising the Keymap
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/keymap.rst:7
2.
The variable :var:`config.keymap` contains a map from event names to lists of keysyms that cause those events to occur.
The variable :var:`config.keymap` contains a map from event names to lists of keysyms that cause those events to occur.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/keymap.rst:9
3.
Many players have learned the default set of Ren'Py keybindings, and expect them to be the same from game to game.
Many players have learned the default set of Ren'Py keybindings, and expect them to be the same from game to game.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/keymap.rst:14
4.
In Ren'Py keysyms are strings representing mouse buttons, joystick buttons, or keyboard keys.
In Ren'Py keysyms are strings representing mouse buttons, joystick buttons, or keyboard keys.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/keymap.rst:17
5.
Mouse buttons use keysyms of the form 'mouseup_#' or 'mousedown_#', where # is a button number. Ren'Py assumes a five button mouse, where buttons 1, 2, and 3 are the left, middle, and right buttons, while buttons 4 and 5 are generated by scrolling the wheel up and down. For example, "mousedown_1" is generally a press of the left mouse button, "mouseup_1" is a release of that button, and "mousedown_4" is a turn of the scroll wheel to the top.
Mouse buttons use keysyms of the form 'mouseup_#' or 'mousedown_#', where # is a button number. Ren'Py assumes a five button mouse, where buttons 1, 2, and 3 are the left, middle, and right buttons, while buttons 4 and 5 are generated by scrolling the wheel up and down. For example, "mousedown_1" is generally a press of the left mouse button, "mouseup_1" is a release of that button, and "mousedown_4" is a turn of the scroll wheel to the top.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/keymap.rst:20
6.
Joystick keysyms begin with joy\_. They are defined in :var:`config.joystick_keys`, and mapped to actual joystick events by the user.
Joystick keysyms begin with joy\_. They are defined in :var:`config.joystick_keys`, and mapped to actual joystick events by the user.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/keymap.rst:28
7.
There are two kinds of keyboard keysyms. The first is a string containing a character that is generated when a key is pressed. This is useful for binding alphabetic keys and numbers. Examples of these keysyms include "a", "A", and "7".
There are two kinds of keyboard keysyms. The first is a string containing a character that is generated when a key is pressed. This is useful for binding alphabetic keys and numbers. Examples of these keysyms include "a", "A", and "7".
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/keymap.rst:31
8.
Keyboard keysyms can also be the symbolic name for the key. This can be any of the K\_ constants taken from pygame.constants. This type of keysym looks like "K\_BACKSPACE", "K\_RETURN", and "K\_TAB"; a full list of this kind of keysyms may be found `here <http://www.pygame.org/docs/ref/key.html>`_.
Keyboard keysyms can also be the symbolic name for the key. This can be any of the K\_ constants taken from pygame.constants. This type of keysym looks like "K\_BACKSPACE", "K\_RETURN", and "K\_TAB"; a full list of this kind of keysyms may be found `here <http://www.pygame.org/docs/ref/key.html>`_.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/keymap.rst:35
9.
Keyboard keysyms may be preceded by the prefixes "alt\_", "meta\_", "shift\_", or "noshift\_". The first three of these require the corresponding modifier key to be pressed. (Meta is present on Linux keyboards, and corresponds to the Command key on a Mac.) "noshift\_" requires that the shift key not be pressed.
Keyboard keysyms may be preceded by the prefixes "alt\_", "meta\_", "shift\_", or "noshift\_". The first three of these require the corresponding modifier key to be pressed. (Meta is present on Linux keyboards, and corresponds to the Command key on a Mac.) "noshift\_" requires that the shift key not be pressed.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/keymap.rst:40
10.
To change a binding, update the appropriate list in :var:`config.keymap`. The following code adds the 't' key to the list of keys that dismiss a say statement, and removes the space key from that list. ::
To change a binding, update the appropriate list in :var:`config.keymap`. The following code adds the 't' key to the list of keys that dismiss a say statement, and removes the space key from that list. ::
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/keymap.rst:45
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Contributors to this translation: Stephan Woidowski.