Browsing Korean translation

Don't show this notice anymore
Before translating, be sure to go through Launchpad Translators instructions and Korean guidelines.
18 of 8 results
With some limitations, Ren'Py can prompt the user to input a small amount of text. This prompting is done by the renpy.input function, which returns the entered text, allowing it to be saved in a variable or otherwise processed.
(no translation yet)
Located in ../../source/input.rst:8
A string giving a prompt to display to the player.
(no translation yet)
Located in ../../source/inc/input:9
A string giving the initial text that will be edited by the player.
(no translation yet)
Located in ../../source/inc/input:12
If not None, a string giving a list of characters that will be allowed in the text.
(no translation yet)
Located in ../../source/inc/input:15
If not None, if a character is present in this string, it is not allowed in the text.
(no translation yet)
Located in ../../source/inc/input:19
If not None, this must be an integer giving the maximum length of the input string.
(no translation yet)
Located in ../../source/inc/input:23
If not None, the input is limited to being this many pixels wide, in the font used by the input to display text.
(no translation yet)
Located in ../../source/inc/input:27
Code that uses renpy.input will often want to process the result further, using standard python string manipulation functions. For example, the following code will ask the player for his or her name and remove leading or trailing whitespace. If the name is empty, it will be replaced by a default name. Finally, it is displayed to the user. ::
(no translation yet)
Located in ../../source/input.rst:21
18 of 8 results

This translation is managed by Launchpad Korean Translators, assigned by Launchpad Translators.

You are not logged in. Please log in to work on translations.

Contributors to this translation: HoYun Lee, Lee Junho.