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With some limitations, Ren'Py can prompt the user to input a small amount of text. This prompting is done by the renpy.input function, which returns the entered text, allowing it to be saved in a variable or otherwise processed.
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Located in ../../source/input.rst:8
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A string giving a prompt to display to the player.
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Located in ../../source/inc/input:9
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A string giving the initial text that will be edited by the player.
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Located in ../../source/inc/input:12
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If not None, a string giving a list of characters that will be allowed in the text.
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Located in ../../source/inc/input:15
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If not None, if a character is present in this string, it is not allowed in the text.
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Located in ../../source/inc/input:19
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If not None, this must be an integer giving the maximum length of the input string.
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Located in ../../source/inc/input:23
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If not None, the input is limited to being this many pixels wide, in the font used by the input to display text.
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Located in ../../source/inc/input:27
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Code that uses renpy.input will often want to process the result further, using standard python string manipulation functions. For example, the following code will ask the player for his or her name and remove leading or trailing whitespace. If the name is empty, it will be replaced by a default name. Finally, it is displayed to the user. ::
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Located in ../../source/input.rst:21
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Contributors to this translation: HoYun Lee, Lee Junho.