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11.
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:func:`Transform` has changed its behavior with regards to asymmetrically scaled and rotated images. It's unlikely the old behavior was ever used.
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(no translation yet)
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Located in
../../source/incompatible.rst:51
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12.
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6.13.8
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6.13.8
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Translated and reviewed by
akakyouryuu
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Located in
../../source/incompatible.rst:59
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13.
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Old-style string interpolation has been re-enabled by default. If you wrote code (between 6.13 and 6.13.7) that uses % in say or menu statements, you should either write %% instead, or include the code::
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(no translation yet)
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Located in
../../source/incompatible.rst:61
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14.
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6.13
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(no translation yet)
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Located in
../../source/incompatible.rst:69
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15.
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The changes to text behavior can affect games in development in many ways. The biggest change is the introduction of new-style (square-bracket) text substitutions, and the elimination of old-style (percent-based) substitutions. These changes can be reverted with the code::
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(no translation yet)
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Located in
../../source/incompatible.rst:71
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16.
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New- and old-style substitutions can coexist in the same game, by setting both variables to True.
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(no translation yet)
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Located in
../../source/incompatible.rst:81
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17.
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Ren'Py has also changed the default line-wrapping behavior. While the new behavior should never increase the number of lines in a paragraph, it may change which words fall on each line. To restore the old behavior, add the code::
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(no translation yet)
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Located in
../../source/incompatible.rst:84
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18.
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A bug with negative line_spacing was fixed. This fix can cause blocks of text to shrink in height. To revert to the old behavior, use::
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(no translation yet)
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Located in
../../source/incompatible.rst:93
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19.
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Finally, the new text code may lead to artifacts when displaying slow text, especially in conjunction with a negative line spacing. Consider adjusting :propref:`line_overlap_split` to fix this.
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(no translation yet)
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Located in
../../source/incompatible.rst:99
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20.
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6.12.1
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(no translation yet)
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Located in
../../source/incompatible.rst:106
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