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1.
Drag and Drop
Drag and Drop
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/drag_drop.rst:7
2.
Ren'Py includes drag and drop displayables that allow things to be moved around the screen with the mouse. Some of the uses of dragging are:
Ren'Py includes drag and drop displayables that allow things to be moved around the screen with the mouse. Some of the uses of dragging are:
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/drag_drop.rst:9
3.
Allowing windows to be repositioned by the user, storing the window positions.
Allowing windows to be repositioned by the user, storing the window positions.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/drag_drop.rst:13
4.
Card games that require cards to be dragged around the screen. (For example, solitaire.)
Card games that require cards to be dragged around the screen. (For example, solitaire.)
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/drag_drop.rst:15
5.
Inventory systems.
Inventory systems.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/drag_drop.rst:17
6.
Drag-to-reorder systems.
Drag-to-reorder systems.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/drag_drop.rst:18
7.
The drag and drop displayables make it possible to implement these and other uses of drag and drop. There are two classes involved here. The Drag class represents either something that can be dragged around the screen, something that can have a draggable dropped onto it, or something that can do both. The DragGroup class represents a group of Drags - for a drag and drop to occur, both Drags must be part of the same drag group.
The drag and drop displayables make it possible to implement these and other uses of drag and drop. There are two classes involved here. The Drag class represents either something that can be dragged around the screen, something that can have a draggable dropped onto it, or something that can do both. The DragGroup class represents a group of Drags - for a drag and drop to occur, both Drags must be part of the same drag group.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/drag_drop.rst:20
8.
The drag and drop system can be used either through the :ref:`Screen Language <screens>` or directly as displayables. It makes sense to use the screen language when you don't need to refer to the Drags that you create after they've been created. This might be the case if the draggable represents a window that the user places on the screen. If you need to refer to the drags after they've been created, then it's often better to create Drags directly, and add them to a DragGroup.
The drag and drop system can be used either through the :ref:`Screen Language <screens>` or directly as displayables. It makes sense to use the screen language when you don't need to refer to the Drags that you create after they've been created. This might be the case if the draggable represents a window that the user places on the screen. If you need to refer to the drags after they've been created, then it's often better to create Drags directly, and add them to a DragGroup.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/drag_drop.rst:28
9.
Displayables
Displayables
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/drag_drop.rst:37
10.
A displayable that represents an object that can be dragged around its enclosing area. A Drag can also represent an area that other Drags can be dropped on.
A displayable that represents an object that can be dragged around its enclosing area. A Drag can also represent an area that other Drags can be dropped on.
Translated and reviewed by Stephan Woidowski on 2018-10-30
Located in ../../source/inc/drag_drop:5
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Contributors to this translation: Stephan Woidowski.