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1.
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Displaying Images
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(no translation yet)
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Located in
../../source/displaying_images.rst:8
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2.
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The defining aspect of a visual novel, lending its name to the form, are the visuals. Ren'Py contains four statements that control the display of images, and a model that determines the order in which the images are displayed. This makes it convenient to display images in a manner that is suitable for use in visual novels and other storytelling games.
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(no translation yet)
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Located in
../../source/displaying_images.rst:10
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3.
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The four statements that work with images are:
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(no translation yet)
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Located in
../../source/displaying_images.rst:16
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4.
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``image`` - defines a new image.
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(no translation yet)
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Located in
../../source/displaying_images.rst:18
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5.
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``show`` - shows an image on a layer.
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(no translation yet)
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Located in
../../source/displaying_images.rst:19
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6.
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``scene`` - clears a layer, and optionally shows an image on that layer.
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(no translation yet)
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Located in
../../source/displaying_images.rst:20
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7.
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``hide`` - removes an image from a layer.
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(no translation yet)
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Located in
../../source/displaying_images.rst:21
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8.
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As abrupt changes of image can be disconcerting to the user, Ren'Py has the ``with`` statement, which allows effects to be applied when the scene is changed.
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(no translation yet)
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Located in
../../source/displaying_images.rst:23
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9.
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Concepts
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(no translation yet)
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Located in
../../source/displaying_images.rst:29
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11.
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An image is something that can be show to the screen using the show statement. An image consists of a name and a displayable. When the image is shown on a layer, the displayable associated with it is displayed on that layer.
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(no translation yet)
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Located in
../../source/displaying_images.rst:34
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