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2130 of 115 results
21.
The default layer used by ui functions. This layer is cleared at the end of each interaction.
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Located in ../../source/displaying_images.rst:75
22.
screens
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Located in ../../source/displaying_images.rst:79
23.
This layer is used by the screen system.
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Located in ../../source/displaying_images.rst:79
24.
overlay
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Located in ../../source/displaying_images.rst:84
25.
The default layer used when a ui function is called from within an overlay function. This layer is cleared when an interaction is restarted.
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Located in ../../source/displaying_images.rst:82
26.
Additional layers can be defined by updating :var:`config.layers`, and the various other layer-related config variables. Using :func:`renpy.layer_at_list`, one or more transforms can be applied to a layer.
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Located in ../../source/displaying_images.rst:86
27.
Image Statement
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Located in ../../source/displaying_images.rst:94
28.
An image statement is used to define an image. An image statement consists of a single logical line beginning with the keyword ``image``, followed by an image name, an equals sign (``=``), and a displayable. For example::
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Located in ../../source/displaying_images.rst:96
29.
The image statement must be run at init-time, before game code runs. When not contained inside an init block, image statements are run at init-time, as if they were placed inside an init block of priority 0.
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Located in ../../source/displaying_images.rst:110
30.
See also the :ref:`ATL variant of the image statement. <atl-image-statement>`
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Located in ../../source/displaying_images.rst:115
2130 of 115 results

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