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1423 of 115 results
14.
A displayable is something that can be shown on the screen. The most common thing to show is a static image, which can be specified by giving the filename of the image, as a string. In the example above, we might use ``"mary_beach_night_happy.png"`` as the filename. However, an image may refer to :ref:`any displayable Ren'Py supports <displayables>`, not just static images. Thus, the same statements that are used to display images can also be used for animations, solid colors, and the other types of displayables.
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Located in ../../source/displaying_images.rst:48
15.
Layer
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Located in ../../source/displaying_images.rst:58
16.
A layer is a list of displayables that are shown on the screen. Ren'Py supports multiple layers, including user-defined layers. The order of the layers is fixed within a game (controlled by the :var:`config.layers` variable), while the order of displayables within a layer is controlled by the order in which the scene and show statements are called, and the properties given to those statements.
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Located in ../../source/displaying_images.rst:60
17.
The following layers are defined as part of Ren'Py:
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Located in ../../source/displaying_images.rst:67
18.
master
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Located in ../../source/displaying_images.rst:72
19.
This is the default layer that is used by the scene, show, and hide statements. It's generally used for backgrounds and character sprites.
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Located in ../../source/displaying_images.rst:70
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transient
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Located in ../../source/displaying_images.rst:76
21.
The default layer used by ui functions. This layer is cleared at the end of each interaction.
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Located in ../../source/displaying_images.rst:75
22.
screens
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Located in ../../source/displaying_images.rst:79
23.
This layer is used by the screen system.
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Located in ../../source/displaying_images.rst:79
1423 of 115 results

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