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6.
The first form of the say statement consists of a string by itself. This form is used for narration, with the narration being the contents of the string.
第一种格式只包含字串本身,这种形式用于记叙文,字串就是继续要描写的内容。
Translated and reviewed by Huang Junjie
Located in ../../source/dialogue.rst:38
7.
The second form consists of two strings. The first string is the name of the character who is speaking, and the second is the dialogue being spoken.
第二种形式包含两个字串,第一个字串是角色的名字,第二个字串是角色的台词。
Translated and reviewed by Huang Junjie
Located in ../../source/dialogue.rst:42
8.
The third form consists of a simple expression followed by a string. The simple expression should evaluate to either a string giving a character name, or a Character object. In the latter case, the character object is used to control how the dialogue is shown.
第三种形式由一个简单表达式和一个字串组成。表达式可以是表示角色的名字的字串,也可以是角色对象。当表达式为角色对象时,Character命令将被用来控制台词的显示风格。
Translated and reviewed by Huang Junjie
Located in ../../source/dialogue.rst:46
9.
The final form consists of a string and a with clause which has a transition. In this case, the string is shown and a screen is shaken at the same time.
最后一种形式由字串和包含了转场特效的子句组成。在这种情况下,字串的显示和屏幕抖动特效会同时进行。
Translated and reviewed by Huang Junjie
Located in ../../source/dialogue.rst:51
10.
Although the precise details of what a say statement does is controlled by the character object used, the usual effect of a say statement is to display dialogue on the screen until the user clicks to dismiss it, then to remove that dialogue on the screen.
虽然say语句的具体效果由Character命令控制,常见的say语句效果主要是显示对话并等待玩家点击,然后让该句对话从屏幕上移除。
Translated and reviewed by Huang Junjie
Located in ../../source/dialogue.rst:56
11.
Certain characters have special meaning to Ren'Py, and so can't be used in dialogue strings. The ``{`` character begins a text tag, and the ``[`` character begins a substitution. To use them in dialogue, double them. It may also be necessary to precede a quote with a backslash to prevent it from closing the string. For example::
某些特定的字符对Ren'Py有特殊的意义,所以不能用在对话的文本中。比如"{"作为文本标签(text tag)的起始字符;"["提示后面的字串是一个变量名,实际显示时会显示变量的值。如果要在对话中使用这些特殊的字符的话,需要输入两次。在使用引号时前面需要加上反斜线来防止其被作为字符串的终止符。比如:
Translated and reviewed by Huang Junjie
Located in ../../source/dialogue.rst:61
12.
Defining Character Objects
自定义Character对象命令
Translated and reviewed by Huang Junjie
Located in ../../source/dialogue.rst:72
13.
By creating a Character object and using it in a say statement, you can customize the look (and to some extent, the behavior) of dialogue. Characters are created by using the define statement to assign a Character to a variable. For example::
通过在say语句中使用自定义Character,可以定制对话的显示风格(还可以在一定程度上定义其行为)。可以用define语句将一个角色赋予一个变量,比如:
Translated and reviewed by Huang Junjie
Located in ../../source/dialogue.rst:74
14.
Once this is done, the character can be used in a say statement::
这样就可以在say语句中使用该角色了:
Translated and reviewed by Huang Junjie
Located in ../../source/dialogue.rst:83
15.
Character is a python function, that takes a large number of keyword arguments. These keyword arguments control the behavior of the character.
Character是一个python函数,它可以带入很多参数,这些参数能够控制角色的行为。
Translated and reviewed by Hanming Wu
Located in ../../source/dialogue.rst:88
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Contributors to this translation: Hanming Wu, Huang Junjie.