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57.
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Controls the location of the click-to-continue indicator. If ``"nestled"``, the indicator is displayed as part of the text being shown, immediately after the last character. If ``"fixed"``, the indicator is added to the screen, and its position is controlled by the position style properties.
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(no translation yet)
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Located in
../../source/inc/character:110
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58.
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**Screens.** The display of dialogue uses a :ref:`screen <screens>`. These arguments allow you to select that screen, and to provide arguments to it.
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(no translation yet)
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Located in
../../source/inc/character:117
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59.
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`screen`
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(no translation yet)
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Located in
../../source/inc/character:122
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60.
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The name of the screen that is used to display the dialogue.
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(no translation yet)
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Located in
../../source/inc/character:122
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61.
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Keyword arguments beginning with ``show_`` have the prefix stripped off, and are passed to the screen as arguments. For example, the value of ``show_side_image`` will become the value of the ``side_image`` variable in the screen.
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(no translation yet)
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Located in
../../source/inc/character:124
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62.
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Some useful ``show_`` variables implemented by the default screens are:
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(no translation yet)
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Located in
../../source/inc/character:129
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63.
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`show_side_image`
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(no translation yet)
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Located in
../../source/inc/character:136
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64.
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When given a Displayable, shows that displayable when the dialogue is shown. The position of that displayable is controlled by its position properties. This is often used to show an image of the speaking character to the side of the dialogue.
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(no translation yet)
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Located in
../../source/inc/character:132
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65.
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`show_two_window`
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(no translation yet)
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Located in
../../source/inc/character:141
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66.
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If true, restructures the layout so that the name of the character is placed in one window, and the dialogue text in a second window.
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(no translation yet)
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Located in
../../source/inc/character:139
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