Browsing Spanish translation

Don't show this notice anymore
Before translating, be sure to go through Launchpad Translators instructions and Spanish guidelines.
615 of 107 results
6.
The first form of the say statement consists of a string by itself. This form is used for narration, with the narration being the contents of the string.
(no translation yet)
Located in ../../source/dialogue.rst:38
7.
The second form consists of two strings. The first string is the name of the character who is speaking, and the second is the dialogue being spoken.
(no translation yet)
Located in ../../source/dialogue.rst:42
8.
The third form consists of a simple expression followed by a string. The simple expression should evaluate to either a string giving a character name, or a Character object. In the latter case, the character object is used to control how the dialogue is shown.
(no translation yet)
Located in ../../source/dialogue.rst:46
9.
The final form consists of a string and a with clause which has a transition. In this case, the string is shown and a screen is shaken at the same time.
(no translation yet)
Located in ../../source/dialogue.rst:51
10.
Although the precise details of what a say statement does is controlled by the character object used, the usual effect of a say statement is to display dialogue on the screen until the user clicks to dismiss it, then to remove that dialogue on the screen.
(no translation yet)
Located in ../../source/dialogue.rst:56
11.
Certain characters have special meaning to Ren'Py, and so can't be used in dialogue strings. The ``{`` character begins a text tag, and the ``[`` character begins a substitution. To use them in dialogue, double them. It may also be necessary to precede a quote with a backslash to prevent it from closing the string. For example::
(no translation yet)
Located in ../../source/dialogue.rst:61
12.
Defining Character Objects
(no translation yet)
Located in ../../source/dialogue.rst:72
13.
By creating a Character object and using it in a say statement, you can customize the look (and to some extent, the behavior) of dialogue. Characters are created by using the define statement to assign a Character to a variable. For example::
(no translation yet)
Located in ../../source/dialogue.rst:74
14.
Once this is done, the character can be used in a say statement::
(no translation yet)
Located in ../../source/dialogue.rst:83
15.
Character is a python function, that takes a large number of keyword arguments. These keyword arguments control the behavior of the character.
(no translation yet)
Located in ../../source/dialogue.rst:88
615 of 107 results

This translation is managed by Launchpad Spanish Translators, assigned by Launchpad Translators.

You are not logged in. Please log in to work on translations.

No-one has contributed to this translation yet.