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3847 of 107 results
38.
`dynamic`
(no translation yet)
Located in ../../source/inc/character:66
39.
If true, then `name` should be a string containing a python expression. That string will be evaluated before each line of dialogue, and the result used as the name of the character.
(no translation yet)
Located in ../../source/inc/character:64
40.
**Controlling Interactions.** These options control if the dialogue is displayed, if an interaction occurs, and the mode that is entered upon display.
(no translation yet)
Located in ../../source/inc/character:68
41.
`condition`
(no translation yet)
Located in ../../source/inc/character:75
42.
If given, this should be a string containing a python expression. If the expression is false, the dialogue does not occur, as if the say statement did not happen.
(no translation yet)
Located in ../../source/inc/character:73
43.
`interact`
(no translation yet)
Located in ../../source/inc/character:80
44.
If true, the default, an interaction occurs whenever the dialogue is shown. If false, an interaction will not occur, and additional elements can be added to the screen.
(no translation yet)
Located in ../../source/inc/character:78
45.
`mode`
(no translation yet)
Located in ../../source/inc/character:84
46.
A string giving the mode to enter when this character speaks. See the section on :ref:`modes <modes>` for more details.
(no translation yet)
Located in ../../source/inc/character:83
47.
`callback`
(no translation yet)
Located in ../../source/inc/character:89
3847 of 107 results

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