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63.
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`show_side_image`
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(no translation yet)
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Located in
../../source/inc/character:136
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64.
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When given a Displayable, shows that displayable when the dialogue is shown. The position of that displayable is controlled by its position properties. This is often used to show an image of the speaking character to the side of the dialogue.
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(no translation yet)
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Located in
../../source/inc/character:132
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65.
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`show_two_window`
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(no translation yet)
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Located in
../../source/inc/character:141
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66.
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If true, restructures the layout so that the name of the character is placed in one window, and the dialogue text in a second window.
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(no translation yet)
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Located in
../../source/inc/character:139
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67.
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`show_layer`
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(no translation yet)
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Located in
../../source/inc/character:145
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68.
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If given, this should be a string giving the name of the layer to show the "say" screen on.
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(no translation yet)
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Located in
../../source/inc/character:144
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69.
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**Styling Text and Windows.** Keyword arguments beginning with ``who_``, ``what_``, and `window_`` have their prefix stripped, and are used to :ref:`style <styles>` the character name, the spoken text, and the window containing both, respectively.
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(no translation yet)
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Located in
../../source/inc/character:147
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70.
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For example, if a character is given the keyword argument ``who_color="#c8ffc8"``, the color of the character's name is changed, in this case to green. ``window_background="frame.png"`` sets the background of the window containing this character's dialogue.
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(no translation yet)
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Located in
../../source/inc/character:153
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71.
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The style applied to the character name, spoken text, and window can also be set this way, using the `who_style`, `what_style`, and `window_style` arguments, respectively.
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(no translation yet)
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Located in
../../source/inc/character:159
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72.
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Say with Image Attributes
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(no translation yet)
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Located in
../../source/dialogue.rst:99
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