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Defining Character Objects
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Located in ../../source/dialogue.rst:72
By creating a Character object and using it in a say statement, you can customize the look (and to some extent, the behavior) of dialogue. Characters are created by using the define statement to assign a Character to a variable. For example::
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Located in ../../source/dialogue.rst:74
Once this is done, the character can be used in a say statement::
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Located in ../../source/dialogue.rst:83
Character is a python function, that takes a large number of keyword arguments. These keyword arguments control the behavior of the character.
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Located in ../../source/dialogue.rst:88
The define statement causes its expression to be evaluated, and assigned to the supplied name. If not inside an init block, the define statement will automatically be run with init priority 0.
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Located in ../../source/dialogue.rst:92
Creates and returns a Character object, which controls the look and feel of dialogue and narration.
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Located in ../../source/inc/character:5
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Located in ../../source/inc/character:11
If a string, the name of the character for dialogue. When `name` is ``None``, display of the name is omitted, as for narration.
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Located in ../../source/inc/character:9
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Located in ../../source/inc/character:18
The Character to base this Character off of. When used, the default value of any argument not supplied to this Character is the value of that argument supplied to `kind`. This can be used to define a template character, and then copy that character with changes.
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Located in ../../source/inc/character:14
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