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13.
By creating a Character object and using it in a say statement, you can customize the look (and to some extent, the behavior) of dialogue. Characters are created by using the define statement to assign a Character to a variable. For example::
By creating a Character object and using it in a say statement, you can customize the look (and to some extent, the behavior) of dialogue. Characters are created by using the define statement to assign a Character to a variable. For example::
Translated and reviewed by Stephan Woidowski
Located in ../../source/dialogue.rst:74
14.
Once this is done, the character can be used in a say statement::
Once this is done, the character can be used in a say statement::
Translated and reviewed by Stephan Woidowski
Located in ../../source/dialogue.rst:83
15.
Character is a python function, that takes a large number of keyword arguments. These keyword arguments control the behavior of the character.
Character is a python function, that takes a large number of keyword arguments. These keyword arguments control the behaviour of the character.
Translated and reviewed by Stephan Woidowski
Located in ../../source/dialogue.rst:88
16.
The define statement causes its expression to be evaluated, and assigned to the supplied name. If not inside an init block, the define statement will automatically be run with init priority 0.
The define statement causes its expression to be evaluated, and assigned to the supplied name. If not inside an init block, the define statement will automatically be run with init priority 0.
Translated and reviewed by Stephan Woidowski
Located in ../../source/dialogue.rst:92
17.
Creates and returns a Character object, which controls the look and feel of dialogue and narration.
Creates and returns a Character object, which controls the look and feel of dialogue and narration.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/character:5
18.
`name`
`name`
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/character:11
19.
If a string, the name of the character for dialogue. When `name` is ``None``, display of the name is omitted, as for narration.
If a string, the name of the character for dialogue. When `name` is ``None``, display of the name is omitted, as for narration.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/character:9
20.
`kind`
`kind`
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/character:18
21.
The Character to base this Character off of. When used, the default value of any argument not supplied to this Character is the value of that argument supplied to `kind`. This can be used to define a template character, and then copy that character with changes.
The Character to base this Character off of. When used, the default value of any argument not supplied to this Character is the value of that argument supplied to `kind`. This can be used to define a template character, and then copy that character with changes.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/character:14
22.
**Linked Image** An image tag may be associated with a Character. This allows a say statement involving this character to display an image with the tag, and also allows Ren'Py to automatically select a side image to show when this character speaks.
**Linked Image** An image tag may be associated with a Character. This allows a say statement involving this character to display an image with the tag, and also allows Ren'Py to automatically select a side image to show when this character speaks.
Translated and reviewed by Stephan Woidowski
Located in ../../source/inc/character:20
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Contributors to this translation: Stephan Woidowski.