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39.
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If true, then `name` should be a string containing a python expression. That string will be evaluated before each line of dialogue, and the result used as the name of the character.
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If true, then `name` should be a string containing a python expression. That string will be evaluated before each line of dialogue, and the result used as the name of the character.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/character:64
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40.
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**Controlling Interactions.** These options control if the dialogue is displayed, if an interaction occurs, and the mode that is entered upon display.
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**Controlling Interactions.** These options control if the dialogue is displayed, if an interaction occurs, and the mode that is entered upon display.
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/character:68
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41.
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`condition`
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`condition`
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/character:75
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42.
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If given, this should be a string containing a python expression. If the expression is false, the dialogue does not occur, as if the say statement did not happen.
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If given, this should be a string containing a python expression. If the expression is false, the dialogue does not occur, as if the say statement did not happen.
|
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Translated and reviewed by
Stephan Woidowski
|
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Located in
../../source/inc/character:73
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43.
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`interact`
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`interact`
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Translated and reviewed by
Stephan Woidowski
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Located in
../../source/inc/character:80
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44.
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If true, the default, an interaction occurs whenever the dialogue is shown. If false, an interaction will not occur, and additional elements can be added to the screen.
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If true, the default, an interaction occurs whenever the dialogue is shown. If false, an interaction will not occur, and additional elements can be added to the screen.
|
|
Translated and reviewed by
Stephan Woidowski
|
|
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|
Located in
../../source/inc/character:78
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45.
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`mode`
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`mode`
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Translated and reviewed by
Stephan Woidowski
|
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Located in
../../source/inc/character:84
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46.
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A string giving the mode to enter when this character speaks. See the section on :ref:`modes <modes>` for more details.
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A string giving the mode to enter when this character speaks. See the section on :ref:`modes <modes>` for more details.
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Translated and reviewed by
Stephan Woidowski
|
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|
Located in
../../source/inc/character:83
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|
47.
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`callback`
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`callback`
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Translated and reviewed by
Stephan Woidowski
|
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Located in
../../source/inc/character:89
|
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48.
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A function that is called when events occur while the character is speaking. See the section on :ref:`character-callbacks` fore more information.
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A function that is called when events occur while the character is speaking. See the section on :ref:`character-callbacks` fore more information.
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Translated and reviewed by
Stephan Woidowski
|
|
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|
Located in
../../source/inc/character:87
|