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17.
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Creates and returns a Character object, which controls the look and feel of dialogue and narration.
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(no translation yet)
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Located in
../../source/inc/character:5
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18.
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`name`
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(no translation yet)
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Located in
../../source/inc/character:11
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19.
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If a string, the name of the character for dialogue. When `name` is ``None``, display of the name is omitted, as for narration.
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(no translation yet)
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Located in
../../source/inc/character:9
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20.
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`kind`
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(no translation yet)
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Located in
../../source/inc/character:18
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21.
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The Character to base this Character off of. When used, the default value of any argument not supplied to this Character is the value of that argument supplied to `kind`. This can be used to define a template character, and then copy that character with changes.
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(no translation yet)
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Located in
../../source/inc/character:14
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22.
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**Linked Image** An image tag may be associated with a Character. This allows a say statement involving this character to display an image with the tag, and also allows Ren'Py to automatically select a side image to show when this character speaks.
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(no translation yet)
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Located in
../../source/inc/character:20
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23.
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`image`
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(no translation yet)
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Located in
../../source/inc/character:28
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24.
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A string giving the image tag that is linked with this character.
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(no translation yet)
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Located in
../../source/inc/character:27
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25.
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**Voice Tag** If a voice tag is assign to a Character, the voice files that are associated with it, can be muted or played in the preference screen.
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(no translation yet)
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Located in
../../source/inc/character:30
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26.
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`voice_tag`
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(no translation yet)
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Located in
../../source/inc/character:37
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