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Ren'Py supports warping to a line in the script, without the developer to play through the entire game to get there. While this warping technique has a number of warnings associated with it, it still may be useful in providing a live preview.
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Located in ../../source/developer_tools.rst:87
To invoke warping, run Ren'Py with the ``--warp`` command-line argument followed by a filename:line combination, to specify where you would like to warp to. For example ::
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Located in ../../source/developer_tools.rst:92
(Where `my_project` is the full path to the base directory of your project.)
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Located in ../../source/developer_tools.rst:98
When warping is invoked, Ren'Py does a number of things. It first finds all of the scene statements in the program. It then tries to find a path from the scene statements to every reachable statement in the game. It then picks the reachable statement closest to, but before or at, the given line. It works backwards from that statement to a scene statement, recording the path it took. Ren'Py then executes the scene statement and any show or hide statements found along that path. Finally, it transfers control to the found statement.
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Located in ../../source/developer_tools.rst:100
There are a number of fairly major caveats to the warp feature. The first is that it only examines a single path, which means that while the path may be representative of some route of execution, it's possible that there may be a bug along some other route. In general, the path doesn't consider game logic, so it's also possible to have a path that isn't actually reachable. (This is only really a problem on control-heavy games, especially those that use a lot of python code.
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Located in ../../source/developer_tools.rst:108
The biggest problem, though, is that no python code is executed before the statement that is warped to. This means that all variables will be uninitialized, which can lead to crashes when they are used. To overcome this, one can define a label ``after_warp``, which is called after a warp but before the warped-to statement executes. The code reached by this label can set up variables in the program, and then return to the preview.
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Located in ../../source/developer_tools.rst:116
The warp feature requires :var:`config.developer` to be True to operate.
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Located in ../../source/developer_tools.rst:123
Debug Functions
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Located in ../../source/developer_tools.rst:127
Returns a pair giving the filename and line number of the current statement.
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Located in ../../source/inc/debug:5
If :var:`config.log` is not set, this does nothing. Otherwise, it opens the logfile (if not already open), formats the message to 70 columns, and prints it to the logfile.
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Located in ../../source/inc/debug:10
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