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18.
Note that game state, which includes variable values and scene lists, is preserved across the reload. This means that if one of those statements is changed, it is necessary to rollback and re-execute the statement to see its new effect.
Note that game state, which includes variable values and scene lists, is preserved across the reload. This means that if one of those statements is changed, it is necessary to rollback and re-execute the statement to see its new effect.
Translated and reviewed by Stephan Woidowski
Located in ../../source/developer_tools.rst:50
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