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3342 of 210 results
33.
A transition that is used after loading, when entering the loaded game.
(no translation yet)
Located in ../../source/config.rst:140
34.
The transition that is used to display the main menu after the game ends normally, either by invoking return with no place to return to, or by calling :func:`renpy.full_restart`.
(no translation yet)
Located in ../../source/config.rst:145
35.
The transition that is used to display the main menu after the end of the splashscreen.
(no translation yet)
Located in ../../source/config.rst:151
36.
If not None, a transition that is used when entering a replay.
(no translation yet)
Located in ../../source/config.rst:156
37.
If not None, this variable should give a transition that will be used when entering the game menu.
(no translation yet)
Located in ../../source/config.rst:160
38.
If not None, a transition that is used when entering the yes/no prompt screen.
(no translation yet)
Located in ../../source/config.rst:165
39.
If not None, a transition that is used when exiting a replay.
(no translation yet)
Located in ../../source/config.rst:170
40.
If not None, this variable should give a transition that will be performed when exiting the game menu.
(no translation yet)
Located in ../../source/config.rst:174
41.
If not None, a transition that is used when exiting the yes/no prompt screen.
(no translation yet)
Located in ../../source/config.rst:179
42.
The transition that is used to display the main menu after leaving the game menu. This is used when the load and preferences screens are invoked from the main menu, and it's also used when the user picks "Main Menu" from the game menu.
(no translation yet)
Located in ../../source/config.rst:184
3342 of 210 results

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