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5261 of 210 results
52.
This sets the default value of the fullscreen preference. This should be True or False. If None, this is ignored, allowing other code to set the default value. (It's usually set to False in options.rpy.)
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Located in ../../source/config.rst:238
53.
This sets the default value of the language preference. This is only used the first time the game starts.
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Located in ../../source/config.rst:245
54.
This determines if Ren'Py will show an empty window during non-say statements. If True, Ren'Py respects the "window show", "window hide", and "window auto" statements. If False, Ren'Py will not show an empty window.
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Located in ../../source/config.rst:250
55.
If not None, this sets the default number of characters per second to show. 0 is special cased to mean an infinite number of characters per second. (It's usually set to 0 in options.rpy.)
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Located in ../../source/config.rst:257
56.
The default value of the voice sustain preference. If this is True, the voice will continue past the next interaction. If false, voice will stop when the next interaction begins.
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Located in ../../source/config.rst:263
57.
The default value of the wait for voice preference. This determines if Ren'Py should wait for voice to finish before auto-forward takes place.
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Located in ../../source/config.rst:269
58.
Occasionally Used
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Located in ../../source/config.rst:275
59.
If not None, the name of a save file to automatically load when Ren'Py starts up. This is intended for developer use, rather than for end users. Setting this to "1" will automatically load the game in save slot 1.
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Located in ../../source/config.rst:279
60.
This may be a string, a function, or None. If None, auto-voice is disabled.
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Located in ../../source/config.rst:286
61.
If a string, this is formatted with the ``id`` variable bound to the identifier of the current line of dialogue. If this gives an existing file, that file is played as voice audio.
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Located in ../../source/config.rst:289
5261 of 210 results

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