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1.
Configuration Variables
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Located in ../../source/config.rst:6
2.
Configuration variables control the behavior of Ren'Py's implementation, allowing Ren'Py itself to be customized in a myriad of ways. These range from the common (such as changing the screen size) to the obscure (adding new kinds of archive files).
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Located in ../../source/config.rst:8
3.
Ren'Py's implementation makes the assumption that, once the GUI system has initialized, configuration variables will not change. Changing configuration variables outside of init blocks can lead to undefined behavior. Configuration variables are not part of the save data.
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Located in ../../source/config.rst:13
4.
Configuration variables are often changed in init python blocks::
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Located in ../../source/config.rst:18
5.
Commonly Used
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Located in ../../source/config.rst:28
6.
If set to True, developer mode is enabled. Developer mode gives access to the shift+D developer menu, shift+R reloading, and various other features that are not intended for end users.
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Located in ../../source/config.rst:32
7.
The default game template sets this to True. We suggest setting it to False before releasing a game.
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Located in ../../source/config.rst:36
8.
This controls the functionality of the help system invoked by the help button on the main and game menus, or by pressing f1 or command-?.
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Located in ../../source/config.rst:41
9.
If None, the help system is disabled and does not show up on menus. If a string corresponding to a label found in the script, that label is invoked in a new context. This allows you to define an in-game help-screen. Otherwise, this is interpreted as a filename relative to the base directory, that is opened in a web browser.
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Located in ../../source/config.rst:45
10.
This should be a string giving the name of the game. This is included as part of tracebacks and other log files, helping to identify the version of the game being used.
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Located in ../../source/config.rst:54
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