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193.
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The pattern used to create screenshot files. This pattern is applied (using python's %-formatting rules) to the natural numbers to generate a sequence of filenames. The filenames may be absolute, or relative to config.renpy_base. The first filename that does not exist is used as the name of the screenshot.
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(no translation yet)
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Located in
../../source/config.rst:984
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194.
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If not None, this is interpreted as a script version. The library will use this script version to enable some compatibility features, if necessary. If None, we assume this is a latest-version script.
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(no translation yet)
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Located in
../../source/config.rst:992
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195.
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This is normally set in a file added by the Ren'Py launcher when distributions are built.
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(no translation yet)
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Located in
../../source/config.rst:997
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196.
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A list of directories that are searched for images, music, archives, and other media, but not scripts. This is initialized to a list containing "common" and the name of the game directory.
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(no translation yet)
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Located in
../../source/config.rst:1002
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197.
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A function that is used in place of renpy.show by the :ref:`show <show-statement>` and :ref:`scene <scene-statement>` statements. This should have the same signature as renpy.show.
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(no translation yet)
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Located in
../../source/config.rst:1008
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198.
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The amount of time that dialogue will be shown for, when skipping statements using ctrl, in milliseconds. (Although it's nowhere near that precise in practice.)
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(no translation yet)
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Located in
../../source/config.rst:1014
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199.
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If True, the library will display a skip indicator when skipping through the script.
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(no translation yet)
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Located in
../../source/config.rst:1020
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200.
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If True, sound works. If False, the sound/mixer subsystem is completely disabled.
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(no translation yet)
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Located in
../../source/config.rst:1025
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201.
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The sample rate that the sound card will be run at. If all of your wav files are of a lower rate, changing this to that rate may make things more efficient.
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(no translation yet)
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Located in
../../source/config.rst:1030
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202.
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A list of callbacks functions that are called with no arguments after the init phase, but before the game (including the splashscreen) starts. This is intended to be used by frameworks to initialize variables that will be saved.
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(no translation yet)
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Located in
../../source/config.rst:1036
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