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31.
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These control transitions between various screens.
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(no translation yet)
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Located in
../../source/config.rst:131
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32.
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A transition that is used when showing NVL-mode text directly after ADV-mode text.
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(no translation yet)
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Located in
../../source/config.rst:135
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33.
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A transition that is used after loading, when entering the loaded game.
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(no translation yet)
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Located in
../../source/config.rst:140
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34.
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The transition that is used to display the main menu after the game ends normally, either by invoking return with no place to return to, or by calling :func:`renpy.full_restart`.
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(no translation yet)
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Located in
../../source/config.rst:145
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35.
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The transition that is used to display the main menu after the end of the splashscreen.
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(no translation yet)
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Located in
../../source/config.rst:151
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36.
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If not None, a transition that is used when entering a replay.
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(no translation yet)
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Located in
../../source/config.rst:156
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37.
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If not None, this variable should give a transition that will be used when entering the game menu.
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(no translation yet)
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Located in
../../source/config.rst:160
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38.
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If not None, a transition that is used when entering the yes/no prompt screen.
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(no translation yet)
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Located in
../../source/config.rst:165
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39.
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If not None, a transition that is used when exiting a replay.
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(no translation yet)
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Located in
../../source/config.rst:170
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40.
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If not None, this variable should give a transition that will be performed when exiting the game menu.
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(no translation yet)
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Located in
../../source/config.rst:174
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