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58.
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Occasionally Used
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(no translation yet)
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Located in
../../source/config.rst:275
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59.
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If not None, the name of a save file to automatically load when Ren'Py starts up. This is intended for developer use, rather than for end users. Setting this to "1" will automatically load the game in save slot 1.
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(no translation yet)
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Located in
../../source/config.rst:279
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60.
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This may be a string, a function, or None. If None, auto-voice is disabled.
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(no translation yet)
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Located in
../../source/config.rst:286
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61.
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If a string, this is formatted with the ``id`` variable bound to the identifier of the current line of dialogue. If this gives an existing file, that file is played as voice audio.
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(no translation yet)
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Located in
../../source/config.rst:289
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62.
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If a function, the function is called with a single argument, the identifier of the current line of dialogue. The function is expected to return a string. If this gives an existing file, that file is played as voice audio.
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(no translation yet)
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Located in
../../source/config.rst:293
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63.
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See :ref:`Automatic Voice <automatic-voice>` for more details.
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(no translation yet)
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Located in
../../source/config.rst:298
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64.
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If not None, this causes Ren'Py to automatically define images.
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(no translation yet)
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Located in
../../source/config.rst:302
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65.
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When not set to None, this should be set to a list of separators. (For example, ``[ ' ', '_', '/' ]``.)
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(no translation yet)
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Located in
../../source/config.rst:305
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66.
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Ren'Py will scan through the list of files on disk and in archives. When it finds a file ending with .png or .jpg, it will strip the extension, then break the name at separators, to create an image name. If the name consists of at least two components, and no image with that name already is defined, Ren'Py will define that image to refer to a filename.
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(no translation yet)
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Located in
../../source/config.rst:308
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67.
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With the example list of separators, if your game directory contains:
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(no translation yet)
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Located in
../../source/config.rst:315
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