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34.
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The transition that is used to display the main menu after the game ends normally, either by invoking return with no place to return to, or by calling :func:`renpy.full_restart`.
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(no translation yet)
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Located in
../../source/config.rst:145
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35.
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The transition that is used to display the main menu after the end of the splashscreen.
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La transición que se usa para mostrar el menú principal al acabar la pantalla de cargando.
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Translated and reviewed by
Daniel R
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Located in
../../source/config.rst:151
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36.
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If not None, a transition that is used when entering a replay.
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(no translation yet)
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Located in
../../source/config.rst:156
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37.
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If not None, this variable should give a transition that will be used when entering the game menu.
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(no translation yet)
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Located in
../../source/config.rst:160
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38.
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If not None, a transition that is used when entering the yes/no prompt screen.
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(no translation yet)
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Located in
../../source/config.rst:165
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39.
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If not None, a transition that is used when exiting a replay.
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(no translation yet)
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Located in
../../source/config.rst:170
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40.
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If not None, this variable should give a transition that will be performed when exiting the game menu.
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(no translation yet)
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Located in
../../source/config.rst:174
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41.
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If not None, a transition that is used when exiting the yes/no prompt screen.
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(no translation yet)
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Located in
../../source/config.rst:179
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42.
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The transition that is used to display the main menu after leaving the game menu. This is used when the load and preferences screens are invoked from the main menu, and it's also used when the user picks "Main Menu" from the game menu.
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(no translation yet)
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Located in
../../source/config.rst:184
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43.
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The transition used when entering the game menu from the main menu, as is done when clicking "Load Game" or "Preferences".
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(no translation yet)
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Located in
../../source/config.rst:191
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