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2.
Ren'Py includes the ability to execute callbacks when various events occur during dialogue. This is done by giving the `callback` argument to :func:`Character`, or setting the :var:`config.character_callback` or :var:`config.all_character_callbacks` variables.
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Located in ../../source/character_callbacks.rst:9
3.
The character callback is called with a single positional argument, the event that occured. Possible events are:
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Located in ../../source/character_callbacks.rst:14
4.
"begin"
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Located in ../../source/character_callbacks.rst:18
5.
Called at the start of a say statement.
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Located in ../../source/character_callbacks.rst:18
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"show"
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Located in ../../source/character_callbacks.rst:23
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Called before showing each segment of dialogue. Dialogue may be separated into multiple segments by the {w} or {p} text tags, but always consists of at least one segment.
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Located in ../../source/character_callbacks.rst:21
8.
"show_done"
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Located in ../../source/character_callbacks.rst:26
9.
Called after showing each segment of dialogue.
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Located in ../../source/character_callbacks.rst:26
10.
"slow_done"
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Located in ../../source/character_callbacks.rst:31
11.
Called after slow text finishes showing. Note that this event may occur after "end", in cases where dialogue does not cause an interaction to occur.
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Located in ../../source/character_callbacks.rst:29
211 of 19 results

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