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The 'Music Volume', 'Sound Volume', and 'Voice Volume' settings of the in-game preferences menu are used to set individual volumes for these channels.
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Located in ../../source/audio.rst:23
Sounds can also be set to play when buttons, menu choices, or imagemaps enter their hovered or activated states. See :ref:`Button Style Properties <button-style-properties>`. Two configuration variables, :var:`config.main_menu_music` and :var:`config.game_menu_music` allow for the given music files to be played as the main and game menu music, respectively.
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Located in ../../source/audio.rst:27
In-game, the usual way to play music and sound in Ren'Py is using the three music/sound statements.
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Located in ../../source/audio.rst:34
Play Statement
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Located in ../../source/audio.rst:38
The play statement is used to play sound and music. If a file is currently playing, it is interrupted and replaced with the new file.
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Located in ../../source/audio.rst:40
The name of a channel is expected following keyword ``play``, (Usually, this is either "sound", "music", or "voice"). This is followed by audiofile(s), where audiofile(s) can be one file or list of files. When the list is given, the item of it is played in order.
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Located in ../../source/audio.rst:43
The ``fadein`` and ``fadeout`` clauses are optional. Fadeout gives the fadeout time for currently playing music, in seconds, while fadein gives the time it takes to fade in the new music. If fadeout is not given, config.fade_music is used.
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Located in ../../source/audio.rst:49
The ``loop`` and ``noloop`` clauses are also optional. The loop clause causes the music to loop, while noloop causes it to play only once. If both of them isn't given, the default of the channel is used. ::
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Located in ../../source/audio.rst:54
Stop Statement
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Located in ../../source/audio.rst:66
The stop statement begin with keyword ``stop``, followed by the the name of a channel to stop sound on. It may optionally have a ``fadeout`` clause. ::
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Located in ../../source/audio.rst:68
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Contributors to this translation: kaecode.