|
3.
|
|
|
OGG Vorbis
|
|
|
|
OGG Vorbis
|
|
Translated and reviewed by
Daniel R
|
|
|
|
Located in
../../source/audio.rst:10
|
|
4.
|
|
|
MP3
|
|
|
|
MP3
|
|
Translated and reviewed by
Daniel R
|
|
|
|
Located in
../../source/audio.rst:11
|
|
5.
|
|
|
WAV (uncompressed PCM only)
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/audio.rst:12
|
|
6.
|
|
|
Ren'Py supports an arbitrary number of audio channels. Three are defined by default:
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/audio.rst:14
|
|
7.
|
|
|
music - A channel for music playback.
|
|
|
|
música - Un canal para la reproducción de música.
|
|
Translated and reviewed by
Daniel R
|
|
|
|
Located in
../../source/audio.rst:17
|
|
8.
|
|
|
sound - A channel for sound effects.
|
|
|
|
sonido - Un canal para los efectos de sonido.
|
|
Translated and reviewed by
Daniel R
|
|
|
|
Located in
../../source/audio.rst:18
|
|
9.
|
|
|
voice - A channel for voice.
|
|
|
|
voz - Un canal para voces.
|
|
Translated and reviewed by
Daniel R
|
|
|
|
Located in
../../source/audio.rst:19
|
|
10.
|
|
|
New channels can be registered with :func:`renpy.music.register_channel`.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/audio.rst:21
|
|
11.
|
|
|
The 'Music Volume', 'Sound Volume', and 'Voice Volume' settings of the in-game preferences menu are used to set individual volumes for these channels.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/audio.rst:23
|
|
12.
|
|
|
Sounds can also be set to play when buttons, menu choices, or imagemaps enter their hovered or activated states. See :ref:`Button Style Properties <button-style-properties>`. Two configuration variables, :var:`config.main_menu_music` and :var:`config.game_menu_music` allow for the given music files to be played as the main and game menu music, respectively.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
../../source/audio.rst:27
|