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1.
Animation and Transformation Language
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Located in ../../source/atl.rst:8
3.
The Python equivalent of an ATL transform is the :func:`Transform` displayable. There is no way to create an ATL transform programmatically.
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Located in ../../source/atl.rst:15
4.
Ren'Py Script Statements
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Located in ../../source/atl.rst:19
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ATL Code can be included as part of three Ren'Py script statements.
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Located in ../../source/atl.rst:21
6.
Transform Statement
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Located in ../../source/atl.rst:26
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The transform statement creates a transform that can be supplied as part of an at clause. The syntax of the transform statement is:
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Located in ../../source/atl.rst:28
8.
The transform statement must be run at init time. If it is found outside an init block, then it is automatically placed inside an init block with a priority of 0. The transform may have a list of parameters, which must be supplied when it is called.
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Located in ../../source/atl.rst:35
10.
Image Statement With ATL Block
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Located in ../../source/atl.rst:51
11.
The second way to use ATL is as part of an image statement with ATL block. This binds an image name to the given transform. As there's no way to supply parameters to this transform, it's only useful if the transform defines an animation. The syntax for an image statement with ATL block is:
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Located in ../../source/atl.rst:53
12.
Scene and Show Statements with ATL Block
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Located in ../../source/atl.rst:73
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