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The second way to use ATL is as part of an image statement with ATL block. This binds an image name to the given transform. As there's no way to supply parameters to this transform, it's only useful if the transform defines an animation. The syntax for an image statement with ATL block is:
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Located in ../../source/atl.rst:53
Scene and Show Statements with ATL Block
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Located in ../../source/atl.rst:73
The final way to use ATL is as part of a scene or show statement. This wraps the image being shown inside an ATL transformation.
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Located in ../../source/atl.rst:75
ATL Syntax and Semantics
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Located in ../../source/atl.rst:95
An ATL block consists of one or more logical lines, all at the same indentation, and indented relative to the statement containing the block. Each logical line in an ATL block must contain one or more ATL statements.
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Located in ../../source/atl.rst:97
There are two kinds of ATL statements: simple and complex. Simple statements do not take an ATL block. A single logical line may contain one or more ATL statements, separated by commas. A complex statement contains a block, must be on its own line. The first line of a complex statement always ends with a colon (":").
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Located in ../../source/atl.rst:101
By default, statements in a block are executed in the order in which they appear, starting with the first statement in the block. Execution terminates when the end of the block is reached. Time statements change this, as described in the appropriate section below.
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Located in ../../source/atl.rst:107
Execution of a block terminates when all statements in the block have terminated.
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Located in ../../source/atl.rst:112
If an ATL statement requires evaluation of an expression, such evaluation occurs when the transform is first added to the scene list. (Such as when using a show statement or ui function.)
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Located in ../../source/atl.rst:115
ATL Statements
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Located in ../../source/atl.rst:120
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