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1.
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Animation and Transformation Language
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(no translation yet)
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Located in
../../source/atl.rst:8
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2.
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The Animation and Transformation Language (ATL) provides a high-level way of choosing a displayable to show, positioning it on the screen, and applying transformations such as rotation, zoom, and alpha-modification. These can be changed over time, and in response to events.
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(no translation yet)
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Located in
../../source/atl.rst:10
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3.
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The Python equivalent of an ATL transform is the :func:`Transform` displayable. There is no way to create an ATL transform programmatically.
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(no translation yet)
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Located in
../../source/atl.rst:15
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4.
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Ren'Py Script Statements
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(no translation yet)
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Located in
../../source/atl.rst:19
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5.
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ATL Code can be included as part of three Ren'Py script statements.
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(no translation yet)
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Located in
../../source/atl.rst:21
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6.
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Transform Statement
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(no translation yet)
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Located in
../../source/atl.rst:26
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7.
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The transform statement creates a transform that can be supplied as part of an at clause. The syntax of the transform statement is:
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(no translation yet)
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Located in
../../source/atl.rst:28
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8.
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The transform statement must be run at init time. If it is found outside an init block, then it is automatically placed inside an init block with a priority of 0. The transform may have a list of parameters, which must be supplied when it is called.
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(no translation yet)
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Located in
../../source/atl.rst:35
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9.
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`Name` must be a python identifier. The transform created by the ATL block is bound to this name.::
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(no translation yet)
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Located in
../../source/atl.rst:40
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10.
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Image Statement With ATL Block
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(no translation yet)
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Located in
../../source/atl.rst:51
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