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6271 of 101 results
62.
To perform this step, choose "Install SDK & Create Keys" from the Android screen in the Ren'Py Launcher.
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Located in ../../source/android-packaging.rst:92
63.
RAPT will report on what it's doing. It will also prompt you with warnings about licenses, and ask if you want it to generate a key.
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Located in ../../source/android-packaging.rst:95
64.
The key generated by RAPT is created with a standard passphrase. You should really use keytool to generate your own signing keys.
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Located in ../../source/android-packaging.rst:100
65.
http://docs.oracle.com/javase/1.3/docs/tooldocs/win32/keytool.html
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Located in ../../source/android-packaging.rst:104
66.
At the very least, you should keep the android.keystore file in a safe place. You should also back it up, because without the key, you won't be able to upload the generated applications.
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Located in ../../source/android-packaging.rst:106
67.
Step 3: Configure Your Game
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Located in ../../source/android-packaging.rst:112
68.
Before building a package, you must give Ren'Py some information about the Android build of your game. To do this, choose "Configure" from the Android screen of the Ren'Py launcher.
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Located in ../../source/android-packaging.rst:114
69.
If you need to change the information - for example, if you release a new version of your game - you can re-run the configure command. Your previous choices will be remembered.
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Located in ../../source/android-packaging.rst:118
70.
Step 4: Build and Install the Package
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Located in ../../source/android-packaging.rst:123
71.
Finally, you can build and install the package. This is done with a by connecting your Android device to your computer, and choosing "Build & Install" from the Android screen of the Ren'Py launcher. (The first time you install, your Android device may ask you to authorize your computer to install applications.)
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Located in ../../source/android-packaging.rst:125
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Contributors to this translation: Daniel R.