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61.
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This step requires Internet access.
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(no translation yet)
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Located in
../../source/android-packaging.rst:90
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62.
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To perform this step, choose "Install SDK & Create Keys" from the Android screen in the Ren'Py Launcher.
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(no translation yet)
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Located in
../../source/android-packaging.rst:92
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63.
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RAPT will report on what it's doing. It will also prompt you with warnings about licenses, and ask if you want it to generate a key.
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(no translation yet)
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Located in
../../source/android-packaging.rst:95
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64.
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The key generated by RAPT is created with a standard passphrase. You should really use keytool to generate your own signing keys.
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(no translation yet)
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Located in
../../source/android-packaging.rst:100
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65.
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http://docs.oracle.com/javase/1.3/docs/tooldocs/win32/keytool.html
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(no translation yet)
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Located in
../../source/android-packaging.rst:104
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66.
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At the very least, you should keep the android.keystore file in a safe place. You should also back it up, because without the key, you won't be able to upload the generated applications.
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(no translation yet)
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Located in
../../source/android-packaging.rst:106
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67.
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Step 3: Configure Your Game
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(no translation yet)
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Located in
../../source/android-packaging.rst:112
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68.
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Before building a package, you must give Ren'Py some information about the Android build of your game. To do this, choose "Configure" from the Android screen of the Ren'Py launcher.
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(no translation yet)
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Located in
../../source/android-packaging.rst:114
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69.
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If you need to change the information - for example, if you release a new version of your game - you can re-run the configure command. Your previous choices will be remembered.
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(no translation yet)
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Located in
../../source/android-packaging.rst:118
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70.
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Step 4: Build and Install the Package
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(no translation yet)
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Located in
../../source/android-packaging.rst:123
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